It's been a terribly long time since I've posted something here. Nothing but the same old excuse of life getting in the way. Anyways, decided to put a little life to this account by starting off with this topic, and perhaps following it up with a few of my old art concepts.
Villains: Love them or hate them, these characters have long existed alongside human culture, whether it be in ancient legends and myths or in modern literature and other various medias. As a kid, I've always found great interest in ancient mythology, the supernatural, and monster/alien encounters. And for the most part, it's been the antagonistic elements that drew me read/watch these materials. Compared to the protagonist, the forms of which they take come in a much greater scale and variety. Hydra, Chimaera, Medusa, wraiths, vampires, werewolves, the Wendigo, the Martians, the Greys, and the list goes on and on. It's a massive rainbow of humanity's nightmares, the primal fear within us given shape and form through art and literature.
As I grew older, my scope broaden towards the dark elements of the human variety. From the classic Jack the Ripper, Spring-heeled Jack, the Mad Gasser, Mr. Hyde, the Invisible Man, to the more contemporary fantasy tyrants, Bond villains, Hannibal Lector, and so forth. Unsurprisingly, comic/cartoon super villains and game antagonists stretch the line further. From my view, the long fascination audiences have with villains appear to stem from our deepest wish to do whatever we desire most, unbound by laws, social restrictions, never needing to worry of the consequences and being judged. Villains, more or less, exemplify just that, living by their own terms and bowing to no one. Riding alongside is the yearning to see evil delivered it's just-rewards, something of which is not easily achieved in reality.
Gosh have I gone on quite a bit. This is one of those topics were I can go on forever. In regards to what I have posted so far here, my obvious love for the Megaman series' antagonistic Robot Masters/Mavericks can be seen, and the conflicting nature of Smite's child-like version of Scylla bear my interest just as much. Hope this little babble here is worth the read.